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Revision 827818

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Rivo Laks committed changes in /trunk/playground/games/astrododge/src:

Use trimeshes for collision detection.
It means that collision shapes are now the real models, so you can e.g. fly through the checkpoint's center, but not through the ring.

For some reason it doesn't work for asteroids (I get a crash when using trimeshes for them), so they still use spherical shape for collision detection.

File Changes

Modified 6 files
/trunk/playground/games/astrododge/src
 
/asteroid.cpp
 
/asteroid.h
 
/gameobject.cpp
 
/gameobject.h
 
/gameworld.cpp
 
/mainwindow.cpp
6 files changed in total